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java.lang.Objectedu.cuny.cat.server.ClockController
edu.cuny.cat.server.SynchronousClockController
public class SynchronousClockController
A clock controller that starts the game clock immediately when the game controller hands over the control and quits the simulation immediately after the game completes.
This is useful when experiments need to run without human intervention and with the server and all clients within a single local process.
SilentConsole
Field Summary |
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Fields inherited from class edu.cuny.cat.server.ClockController |
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P_DEF_BASE |
Constructor Summary | |
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SynchronousClockController()
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Method Summary | |
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void |
eventOccurred(AuctionEvent event)
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protected void |
startClock()
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Methods inherited from class edu.cuny.cat.server.ClockController |
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pauseClock, quitGame, resumeClock, start, stop, toString |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Constructor Detail |
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public SynchronousClockController()
Method Detail |
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protected void startClock()
startClock
in class ClockController
public void eventOccurred(AuctionEvent event)
eventOccurred
in interface AuctionEventListener
eventOccurred
in class ClockController
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