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See:
Description
Interface Summary | |
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AuctionEventListener |
Class Summary | |
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AuctionEvent | Superclass for all types of auction event. |
AvailableMarketsAnnouncedEvent | An event announcing the list of specialists in the game. |
AvailableTradersAnnouncedEvent | An event announcing the list of traders in the game. |
ClientStateUpdatedEvent | An event that is fired when the status of a catp client is updated. |
DayClosedEvent | An event that is fired at the end of every trading period. |
DayInitPassEvent |
An event that is fired before the starting of every trading day to notify
GameReport s so that they may do initialization
work. |
DayOpenedEvent | An event that is fired after the beginning of a trading day. |
DayOpeningEvent | An event that is fired before the beginning of a trading day. |
DayStatPassEvent |
An event that is fired after the end of every trading day to notify
GameReport s so that they may calculate various
stats. |
FeesAnnouncedEvent | An event announcing the price list of the specified specialist in the game. |
FundTransferEvent | An event that is fired when fund of a certain amount is transfered between
two AccountHolder s. |
GameOverEvent | An event that is fired when a cat game closes. |
GameStartedEvent | An event that is fired when a cat game started. |
GameStartingEvent | An event that is fired when a cat game is starting. |
IdAssignedEvent | An event used on client side notifying an id assigned by the cat server to a client. |
PrivateValueAssignedEvent | An event announcing the list of private values for the specified trader. |
ProfitAnnouncedEvent | Informs the profit a specialist has made so far (till the latest closed trading day). |
RegisteredTradersAnnouncedEvent | Informs the number of traders having been registered with a specialist on a day. |
RegistrationEvent | An event notifying the registration of a trader with a specialist. |
RoundClosedEvent | An event that is fired when a round is closed. |
RoundClosingEvent | An event that is fired when a round is closing. |
RoundOpenedEvent | An event that is fired at the end of each round, but before round-ending processing. |
RoundStatPassEvent |
An event that is fired after the end of every trading round to notify
GameReport s so that they may calculate various
stats. |
ShoutPlacedEvent | An event that is fired every time a shout is placed in an auction, in
contrast to ShoutReceivedEvent , which represents a shout is received
by the cat server but may not be accepted by the corresponding market. |
ShoutPostedEvent | An event that is fired to notify a subscriber that a shout is placed in an auction. |
ShoutReceivedEvent | An event that is fired every time when a shout is received in a market (may
not be allowed to place eventually), in contrast to ShoutPlacedEvent which
represents a shout that has been received and placed. |
ShoutRejectedEvent | An event that is fired every time a shout is rejected. |
SimulationOverEvent | An event that is fired when a simulation is over, which may consist of multiple iterations of game. |
SimulationStartedEvent | An event that is fired when a simulation starts, which may consist of multiple iterations of game. |
SpecialistCheckInEvent | An event that is fired notifying a specialist checked in by the cat server |
SubscriptionEvent | An event notifying of the subscription of a trader/specialist to the information on activities at a specialist. |
TraderCheckInEvent | An event that is fired notifying a trader checked in by the cat server |
TransactionExecutedEvent | An event that is fired every time a good is sold in an auction. |
TransactionPostedEvent | An event that is fired to notify subscribers of a transaction. |
TransactionRejectedEvent | An event that is fired every time a matching request is rejected by the cat server. |
Classes relating to auction events.
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