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See:
Description
| Interface Summary | |
|---|---|
| AuctionEventListener | |
| Class Summary | |
|---|---|
| AuctionEvent | Superclass for all types of auction event. |
| AvailableMarketsAnnouncedEvent | An event announcing the list of specialists in the game. |
| AvailableTradersAnnouncedEvent | An event announcing the list of traders in the game. |
| ClientStateUpdatedEvent | An event that is fired when the status of a catp client is updated. |
| DayClosedEvent | An event that is fired at the end of every trading period. |
| DayInitPassEvent |
An event that is fired before the starting of every trading day to notify
GameReports so that they may do initialization
work. |
| DayOpenedEvent | An event that is fired after the beginning of a trading day. |
| DayOpeningEvent | An event that is fired before the beginning of a trading day. |
| DayStatPassEvent |
An event that is fired after the end of every trading day to notify
GameReports so that they may calculate various
stats. |
| FeesAnnouncedEvent | An event announcing the price list of the specified specialist in the game. |
| FundTransferEvent | An event that is fired when fund of a certain amount is transfered between
two AccountHolders. |
| GameOverEvent | An event that is fired when a cat game closes. |
| GameStartedEvent | An event that is fired when a cat game started. |
| GameStartingEvent | An event that is fired when a cat game is starting. |
| IdAssignedEvent | An event used on client side notifying an id assigned by the cat server to a client. |
| PrivateValueAssignedEvent | An event announcing the list of private values for the specified trader. |
| ProfitAnnouncedEvent | Informs the profit a specialist has made so far (till the latest closed trading day). |
| RegisteredTradersAnnouncedEvent | Informs the number of traders having been registered with a specialist on a day. |
| RegistrationEvent | An event notifying the registration of a trader with a specialist. |
| RoundClosedEvent | An event that is fired when a round is closed. |
| RoundClosingEvent | An event that is fired when a round is closing. |
| RoundOpenedEvent | An event that is fired at the end of each round, but before round-ending processing. |
| RoundStatPassEvent |
An event that is fired after the end of every trading round to notify
GameReports so that they may calculate various
stats. |
| ShoutPlacedEvent | An event that is fired every time a shout is placed in an auction, in
contrast to ShoutReceivedEvent, which represents a shout is received
by the cat server but may not be accepted by the corresponding market. |
| ShoutPostedEvent | An event that is fired to notify a subscriber that a shout is placed in an auction. |
| ShoutReceivedEvent | An event that is fired every time when a shout is received in a market (may
not be allowed to place eventually), in contrast to ShoutPlacedEvent which
represents a shout that has been received and placed. |
| ShoutRejectedEvent | An event that is fired every time a shout is rejected. |
| SimulationOverEvent | An event that is fired when a simulation is over, which may consist of multiple iterations of game. |
| SimulationStartedEvent | An event that is fired when a simulation starts, which may consist of multiple iterations of game. |
| SpecialistCheckInEvent | An event that is fired notifying a specialist checked in by the cat server |
| SubscriptionEvent | An event notifying of the subscription of a trader/specialist to the information on activities at a specialist. |
| TraderCheckInEvent | An event that is fired notifying a trader checked in by the cat server |
| TransactionExecutedEvent | An event that is fired every time a good is sold in an auction. |
| TransactionPostedEvent | An event that is fired to notify subscribers of a transaction. |
| TransactionRejectedEvent | An event that is fired every time a matching request is rejected by the cat server. |
Classes relating to auction events.
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